

Enemy AI will find it harder to shoot you from greater distances.When completed successfully, the player will neutralize an enemy turf. Added a random event spawning the mission type “Place Bomb”.Added a variant of Robbery – Shipping Office.Added a variant of Attack Gangsters – Canal.Added a Variant of Attack Gangsters – Port.Added a variant of Attack Gangsters – Beach.Day indicator added to Main Menu screen.Gold and silver should be much scarcer in money-making missions before reaching the formidable respect level in the campaign.It can change quite a lot from day to day and is dependent on item type. The monetary value for loot categories in the stash is now more dynamic.Now it should be around half that number per playthrough. Previously it was possible to encounter 10 detectives in the campaign. The number of detectives spawned per campaign is lower now.Those events lower police HEAT in case they are completed successfully. Increased prices for rare, epic, and legendary weapons in Crime Time.Attack territory icons now have the same color as the enemy gang.Increased audio volume of ignited explosive barrels before the explosion.Increased audio volume of security cameras when being detected.It is partially dependent on respect as well. Jewellery Heist and Bank Robbery missions should spawn more in the campaign now.This is now adjusted, so that players start in a relatively covered area further away from enemies. Attack Territory missions sometimes had difficult starting positions, in which the player was immediately exposed to enemy fire.This applies both to Baker’s Battle and Crime Time. Monetary rewards and spawn probabilities for individual money-making mission types now vary slightly with the player’s respect.Detailed character info now describes the conditions for unlocking unique characters in Crime Time.Cutting off attacking rivals from territories under attack cancels the attack and the territory will no longer need to be defended.Unique characters keep their rank (rookie, veteran, elite) persistently between campaign runs and reset upon death.Before, the player could have been overwhelmed by incoming forces and unable to find a good cover position. Enemy waves in turf wars will spawn on a single edge instead of multiple edges.Baker can let go of generic characters from the team.Stealth kill: To give the player a choice between silencing and killing civilians and guards, the first stealth melee attack makes the civilian/guard/police go to the ground.Based on a community proposal, we made sure special buildings are spawning on the same tile every time Important map landmarks spawn on pre-defined turfs.The promotion gives them better stats and new perks. Characters in Crime Time now gain experience from being sent to missions and eventually become eligible for a promotion.The number of loot bags in missions now scales with difficulty and the number of players.The overall difficulty of the Baker’s Battle was reduced.Aim assist now slightly helps with tracking targets.Aiming sensitivity is slowed down when aiming near the target.Weapons picked from the ground have reduced damage.Characters retain their original weapons after the mission is finished.Dropped weapons can be picked up in FPS missions.Higher RESPECT brings more heat, so while the game offers more opportunities, they are harder to complete. In Crime Time, HEAT is based on respect.

When reaching the Respect Level “Connected” (the second of six levels), big missions, such as Money Train, Import Export, The Hidden Vault, and Dragon Dogs can appear on the map as regular missions, instead of being available solely as contracts.Respect affects available missions, weapon & generic character rank, mission rewards, and HEAT (police intensity in missions).Respect in Crime Time is increased with successful missions and lost with failures.
#CRIME BOSS ROCKAY CITY UPDATE UPDATE#
Crime Boss: Rockay City Update 2.5 Patch Notes Main Improvements
#CRIME BOSS ROCKAY CITY UPDATE FULL#
You can read the full patch notes for yourself, below.
